Thursday, August 25, 2016

Stranger Things (2016)



Netflix has a funny way of handling content sometimes. They'll make a hard push to promote things like Orange is the New Black, Daredevil, or House of Cards. Then they sneak in something like Lady Dynamite or, in this particular case, Stranger Things. For a show that got next to no real hype prior to dropping, the '80s nostalgia trip and Stephen King's Greatest Hits compilation almost immediately struck a chord with audiences, becoming one of the most talked about shows of the year.

In many respects, it's easy to compare Stranger Things to something like the original Star Wars. The creators were clearly influenced and inspired by many things that came before. Using that, they've essentially remixed many of those elements into something fresh. Though it maybe doesn't add too much new stuff to the table, Stranger Things largely succeeds by adequately bringing old things back. So many elements are either lifted from other works or are amalgamations of them, but they feel very fresh in modern times. It doesn't hurt that the Duffer brothers happen to have excellent tastes, subsequently taking from a wide array of films, television, and video games.

There's a lot one can talk about when breaking it down. Following a group of young, nerdy boys as they search for their missing friend, they stumble upon something incredible and terrifying. What makes Stranger Things feel even more refreshing is that they have practically abandoned the "mystery box" formula popularized by J.J. Abrams. There is a mystery in Hawkins, Indiana, and while not everything is spelled out for the viewers, we are not wholly ignorant to the goings-on. We watch D&D group Mike, Dustin, and Lucas search for Will. They don't know what happened to him. We the viewers, however, saw him get attacked by a monster, and get clues from another plot thread that tell us he is alive. Similarly, police chief Jim Hopper investigates unusual circumstances that we know the government is involved in.

It strikes a happy medium between unknown mystery and allowing us to watch how the characters deal with it. The trouble with shows like Lost is that the "what comes next?" and "what's going on?" questions often supersede the characters. It would have been easy for the show runners to hook people by revealing very little, ending each episode with enigmatic cliffhangers. Instead, they make sure to give viewers just enough that the driving factor for coming back to the show is concern or love for the characters.

(As an aside, a friend of mine pointed out that keeping the viewers more informed than the characters actually functions to relate those watching to the character of Will. Trapped in the parallel dimension known as the Upside Down, Will knows what is going on with this horrifying creature, but he is almost powerless to do anything about it. Occasionally, he can flick some lights, but other than that, he can't do much. It's an interesting take, and one that I find worth bringing up.)



Though references and influences of The Goonies and E.T. are pretty obvious (Episode 1 starts and finishes with nearly identical shots from E.T., for example), the show isn't just one of those kids-on-their-own adventure films. You've also got Chief Hopper trying to solve this unique mystery. It's sort of an X-Files, Twin Peaks, Jaws type of story. Plus, you've got Will's mother Joyce (the very enjoyable Winona Ryder) in this "Is she right or insane?" type of tale, fulfilling a Richard Dreyfus/Close Encounters of the Third Kind role. Then there's Nancy, Jonathan, and Steve who are essentially in an '80s rom-com at the start.

So much of the show excels when all these differing stories and genres start to converge onto a single point. At just eight episodes, it moves quickly. There isn't much time to dillydally, and these plots all begin to meet at almost exactly the middle. Being well paced dramatically impacts the effectiveness of the mystery, rewarding viewers in such a timely fashion so as to never feel like we're being reeled in by creators who would reveal that they used a lure instead of real bait.

Not everything is perfect, of course. While the internet appears to have a love affair with Barb, she's ultimately not much of a character worth noting in terms of the narrative. Her brief arc is tiny, slightly disappointing, and even highlights that sometimes the writing is a tad distracted - occasionally unsure of how much time to dedicate to each area of the story. The conclusion also has some anti-climactic moments that felt like they could have either used more of a build up or more clarity. The series starts off with the boys playing a Dungeons & Dragons campaign that spells out what is going to happen in the series (a structural tactic I always enjoy - see every Edgar Wright movie). The finale sees them finishing the campaign, with each friend objecting to its end with a series of questions related to the show's plot. Their questions about the campaign, and its lack of satisfying answers, all connect to the viewer's questions about the conclusion of the season. This is one of my favorite techniques in media. However, I'm not quite sure the fantasy aspect of the Dungeons & Dragons game ultimately connects that well with the sci-fi/horror elements that dominated the show. It's a neat way to spell everything out, but it doesn't quite connect as well as other aspects of the show, and feels a tad bit like a way to build their "nerd cred" by showing that they know something about D&D.

The acting is top notch for a show reliant on young child actors. Each one really stood out, right at home with all of your favorite kid-centric movies. The teens are also surprisingly believable characters for an '80s era set. There's been some strange criticism of Ryder, but frankly, she nails the understandably distraught and disheveled mother with the Dreyfus-esque "might be losing her mind" trope. Even David Harbour excels at the nuance of Chief Hopper, a character who starts off seeming like he's going to be unlikable, but winds up the most interesting part of the show.

Of course, no discussion of Stranger Things can be considered complete without mentioning the original score as well.  Composers Kyle Dixon and Michael Stein nail the '80s nostalgia, John Carpenter-inspired soundtrack. It's arguably more perfectly recreated than Disasterpeace's amazing soundtrack for It Follows, itself a throwback to Carpenter films.

Even if you're not a big fan of the '80s, or don't care about all of the references, Easter eggs, and nods to all those things thirty-somethings cling to out of an often misguided sense of unwarranted nostalgia, Stranger Things is still great. It's incredibly well structured, intelligently written, excellently paced, and one of the more visually intriguing shows to grace the Netflix platform.

Although, can we please agree to stop talking about its title fonts? Really, it's not that interesting...

REDUCTIVE RATING:  Amazing!
(Rating Scale - Terrible..., Pretty Bad, It's Fine, Pretty Good, Amazing!)


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